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How to make your own games
Using Unity
1. Use of Assets (Items)
Because I had to learn how to create virtual reality scenes about two years ago, I started using Unity.
Unity allows users to just click, drag, and drop an asset (item) in the window where they actually make a game scene. If assets are already made to move as they are, they would move as they are supposed to, but a lot of time I find I also needed to learn C#, so I made clothes, a hanger, etc.
For those who are with Python, or similar script background, they may feel easy to tap into, but for me C#, I can’t just write them out. I found tutorials that Unity offered were necessary and very helpful, especially those short clip ones particularly focused on C#, which they made free last year.
Twenty-eighty ratio rule may be the case for me, and for many others, meaning that we only need to know about 20% of most of what we learn (e.g. programming), and we will use it for 80% of the time over and over again.
I think it is true, especially for beginners. And as we know more, become a little advanced user, we naturally or sometimes necessary to use further skills.